Internship+Reflection+EDLD5366


 * __Internship Reflection EDLD 5366 Digital Graphics, Animation and Desktop Publishing __**

__Self –Assessment__
 * This course was by far one of my favorites because of the product that I created for the four-page newletter. Dr. John Yearwood reminds us that "the purpose of a newsletter is to communicate news of interest to a select group of the public" (Yearwood, 2009). I learned how to use InDesign by myself, with the help of my background in PageMaker. I was intrigued by and learned the beginnings of printing and basic design concepts located in ancient religious texts. Not only did I learn the concepts behind our design principles, but I processed a good history lesson along the way as well. A fun piece of knowledge, and useful way of remembering, were the elements of design that make the acronym C.R.A.P.: contrast, repetition, alignment, and proximity (Yearwood, 2009a). I was able to demonstrate an advanced understanding of a complex, yet useful, layout/design program in InDesign and I was proud to have practically mastered it in a very short period of time. The old knowledge I had from PageMaker was very useful and helped me to transfer similar concepts in the software to the design and use of InDesign. I think this is what ultimately contributed to my satisfaction in my final product and the ability for me to now use it to model a product created by technology to other teachers and students (Williamson & Redish, 2009).

__Learn as a Learner__
 * My strategy in completing the newsletter assignment was simple: chug and plug. It was a day-long process to complete the design and final product. I had the visual image of what I wanted to create in my mind and then I was able to construct and create it by using sample layouts. My color scheme was created by the pictures that I chose from open source photos on Flickr and then I made sure that the colors were compatible to ensure correct contrast within the piece. I throughly enjoyed sharing my finished prodcut with friends and family because of the hours in one day that I spent creating it and yet I had to teach myself the program at the same time. It was a major feat to complete the project on time and to my liking.

__Lifelong Learning Skills__
 * What I learned about myself during this assignment of desktop publishing is that I work well under pressure. I need time to process information and to have a clear and focused vision in my head before starting a major desktop publishing project. I think that my creativity is used best when using color and the "Golden Rule" principles come naturally to me when visualizing and conceptualizing proximity and alignment (Yearwood, 2009a). This will only help me in the future to mangae my time wisely and to create and instruct how to create more model uses of technology. As a lifelong learner, it my hope to continue to investigate and increase productivity in creating ways of communicating through newsletters and brochures. My experience will only flouish with more professional practice and professional development in softwares of this kind (Williamson & Redish, 2009).

References:

Williamson, J. & Redish, T. (2009). //Technology facilitation and leadership standards: What every K-12 leader should know and be able to do//. Eugene, OR: International Society for Technology in Education.

Yearwood, J. (2009a) //Week 2 Lecture 2: THE GOLDEN RATIO and the Rule of Thirds// [PDF document]. Retreived from Epic Player- EDLD 5366 Digital Graphics, Animation, and Desktop Publishing.

Yearwood, J. (2009b) //Week 3 Lecture 3: The Newsletter// [PDF document]. Retreived from Epic Player- EDLD 5366 Digital Graphics, Animation, and Desktop Publishing.

 **  ISTE/NCATE Performance Standards   **  || **  Outcomes/Proficiencies (TExES Framework)   **  || **  Performance Tasks   **  || **  Course-Based Embedded Hours   **  || I. Demonstrate an advanced understanding of technology operations and concepts. II. Communicate research on the use of technology to implement effective assessment and evaluation strategies. III. Model, design, and disseminate curriculum plans that include methods and strategies for applying technology to maximize student learning. V. Design, develop, evaluate, and model products created using technology resources to improve and enhance their productivity and professional practice. ||       4 - Demonstrates knowledge of the principles of design and their application to digital graphics/animation products  . 5 –Demonstrates knowledge of principles of typography and page design and knows how to use technology tools to create desktop publishing products. 6 –Know how to use graphics, animation, and desktop publishing software to produce products that convey a specified message to an intended audience. ||     **   EDLD 5366 Digital Graphics, Animation and Desktop Publishing   ** ** A.  ** Design and produce a four-page newsletter providing educational technology resources for teachers. Each page should be standard 8.5”x11”. The pages must be numbered and show a consistent design theme throughout. Must have columns, but the shape and size of these columns is up to the student. The essential design problem is to create a layout that provokes an appropriate response. Basic design principles should be followed – contrast, repetition, alignment, and proximity – and each page should present a graphically pleasing layout. The newspaper should contain contact information.  ||       **  A.  ****  – 12 hrs.  ** **  Total: 12 hrs.    ** ||